top of page

RAY TRACING

Academic project, January – April 2019

graphics2: Services
rt1.png

BRDF RAY TRACING

This series show my works with CPU based ray tracing technique. This image shows fully featured path-tracer with diffuse-only BRDF.

REFLECTION BRDF

This image shows the reflection. With different roughness, it can create different reflection level.

rt2.png
rt3.png

TRANSMISSION

After the reflection is added, the transmission also added by passing the ray through object. To create the glass type object, it usually needs reflection and transmission.

IMAGE BASED LIGHTING

This image shows objects get lighting from the texture sky dome. It also shows the different shininess.

rt5_edited.jpg
rt4.png

DEPTH OF FIELD

This image uses the previous scene and added depth of field to create focus area.

FUTURE WORK

Ray tracing is a very huge topic now. And it became hot topic after the real time ray tracing was released. I'm very enjoy to make them and see the results. There are many things I can do like changing different reflection equation, denoising, GPU base, real-time ray tracing, and so on. I will extend the work if I had time.

graphics2: FAQ

©2020 by Ching-Yen "Tim" Lin. Proudly created with Wix.com

bottom of page